AI Insights · Timothy · October 2022
Top 5 3D Cartoon Games Performance in Australia Q3 2022
Explore the performance of the top 5 3D cartoon games in Australia for Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the 3D cartoon games category saw significant activity on both iOS and Android platforms in Australia. Here’s a closer look at the performance of the top 5 games: Stumble Guys, Subway Surfers, Fishdom, Parking Jam 3D, and Township.
Stumble Guys from Scopely, Inc. experienced a remarkable rise in weekly revenue, peaking at around $109K in late August. Weekly downloads initially surged to 104K in late July, but gradually declined to approximately 59K by the end of September. The game maintained a robust weekly active user base, growing from 177K in late June to around 394K by the end of September.
Subway Surfers by Sybo Games ApS saw a downward trend in weekly revenue, starting at $23K in late June and dropping to about $4.1K by the end of September. Weekly downloads also declined, from 44K in late June to 16K by the end of the quarter. However, the game’s weekly active users showed a notable recovery, climbing back up to approximately 830K by the end of September after a dip to around 586K in early September.
Fishdom from Playrix maintained a steady weekly revenue, ranging between $141K and $162K throughout the quarter. Weekly downloads fluctuated, peaking at 18K in late August before descending to 12K by the end of September. The weekly active user count remained relatively stable, averaging around 107K.
Parking Jam 3D from Popcore GmbH had a modest weekly revenue, generally hovering around $700. Weekly downloads saw a peak of 17.5K in early August but gradually declined to about 11K by the end of September. The game’s weekly active user count was steady, with minor fluctuations, ending the quarter at approximately 27K.
Lastly, Township, also by Playrix, enjoyed a consistent weekly revenue that peaked at around $165K in mid-September. Weekly downloads increased significantly, starting at 5.1K in late June and reaching up to 19.3K by late August. The game’s weekly active users grew steadily, reaching about 71K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.